Making the game take place in one single mansion with plenty of rooms, is a good idea for finding a more personal history and it is done well here. As the nice girl Ashley, you help him with this by exploring the mansion you eventually enter and research the entire area. He died on this island, but is struck with amnesia and needs help to recollect his memories. Though not all is lost, as you will meet up with the ghost D early on in the game.
Instead, he only lets you know what direction you should go towards through letters he leaves around the area, which is more reminiscent of a cliche valentine’s day treasure hunt than solving a mystery.Īshley’s comments on environmental things or items are also uninteresting and stationary, which makes it hard to get invested in anything related to her. The journey to find her father is also lackluster as more important parts of his history and why he left Ashley, aren’t shown until the end of the game, and only one other clue is giving throughout the game. This makes her forgettable though, as there are no stand-out characteristics about her, so the personal quest for finding her father is dampened because of this. She can be angry and emotional, but it is understandable after being left in the dark and she shows that she cares for others and is simply a normal person. This is a decent setup with a young protagonist who is easy to relate to. Alone, Ashley goes out to find Jessica, her father, and get answers on many questions she has about him, his research, and why she was abandoned. When the duo arrives on the island, Ashley’s father is nowhere to be seen and, after Jessica tries to look for him, she disappears. With her aunt Jessica alongside her, they travel to Blood Edward Island, a place holding some tragic stories if the name did not give that away already. Alongside the letter telling her about her father being actually alive, is an odd construction called DAS, which is basically a more scientific modification of a DS. She is on her way to meet her father for the first time and celebrate her 14th birthday with him. Let us relive nostalgia, and see what this title brought to the table.Īfter an intro showcasing two murders about 50 years apart from each other, you are put into the shoes of the game’s protagonist, Ashley Mizuki Robbins. In fact, I sold it a week after I beat it, and repurchased it for 1 euro for this review. I personally do remember enjoying it for what it was, but I can’t say I remember anything about it at the same time. Another Code: Two Memories was created by Cing, which is now sadly defunct, and this was their second game ever made and, at the time, praised for showcasing the possibilities of the DS. I was very much into Nintendo’s creative thinking at the time and thought the idea behind the DS was interesting.Īfter saving up some money, I finally got the system and our review of the day was one of the first games I owned for it. We had gone from GBA being the one-and-only handheld to own and were now entering a new era with Nintendo giving us the Dual System, Sony was joining in on the competition for the first time, and the short-lived Gizmondo might be more known for its history more than anything else. I remember bright as day when the PSP, DS, and even Gizmondo were the talk of the time.